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UI/UX Design

UI/UX Design

UI/UX design is the discipline of designing an interface around how a real user actually completes a task, not a visual pass applied after the product's logic is already decided.

Overview

Good design is judged on whether someone can use the product without friction, not on how a single screen looks in isolation. We approach UI/UX as part of the same engineering process as everything else we build — grounded in the real user flow, not a decorative layer applied at the end.

That means wireframes and prototypes tested against real tasks before a line of production code is written, and a design system that keeps every screen consistent as the product grows, rather than each new feature inventing its own visual language.

A technical diagram being presented on a whiteboard

Engineering

Real Engineering Behind Every UI/UX Design Engagement

UI/UX Design work here follows the same disciplined process as everything else Fastly builds — discovery, architecture decisions made deliberately, and code written for your specific system, not adapted from a generic starter.

Business Problems We Solve

  • Design Added After the Fact

    A visual pass applied after the logic is built rarely fixes the friction that was actually the problem.

  • Inconsistent Screens as Products Grow

    Without a real design system, every new feature invents its own spacing, color, and component style.

  • Flows Never Tested Against Real Tasks

    A prototype that looks right in a design tool can still fail the moment a real user tries to complete a real task.

  • Gaps Between Design and Engineering

    A design that was never built with engineering constraints in mind creates rework once development starts.

Features

  • Research-Informed Wireframes

    Structure and flow decided around the real task a user needs to complete, before visual design begins.

  • Interactive Prototypes

    Clickable prototypes tested against real tasks before a line of production code is written.

  • A Real Design System

    Reusable components, typography, and spacing rules that keep every screen consistent as the product grows.

  • Dashboard and Mobile UI

    Interface design for complex data-dense dashboards and mobile-specific interaction patterns alike.

Benefits

  • Less Engineering Rework

    Design decisions made with real engineering constraints in mind from the start.

  • A Consistent Product

    One design system keeps every new screen visually coherent.

  • Validated Before Building

    Flows tested against real tasks before production engineering begins.

  • Faster User Onboarding

    Interfaces designed around how users actually think, reducing the learning curve.

Our Process

The same disciplined process behind every ui/ux design engagement, from first conversation to production.

  1. 01

    Discovery

    Understanding your goals, users, and constraints before any code is written.

    Technical Brief

  2. 02

    Strategy

    Defining the technical approach, architecture, and roadmap for what gets built.

    Architecture Plan

  3. 03

    Development

    Building in focused iterations, with regular check-ins and working software at every stage.

    Working Software

  4. 04

    Launch & Growth

    Shipping to production, then monitoring, refining, and scaling based on real usage.

    Production Release

Technologies We Use

  • Figma
  • Next.js
  • Tailwind CSS
  • Storybook

Industries Served

Where ui/ux design most commonly makes an impact.

  • Startups
  • Healthcare
  • Finance
  • Ecommerce

Frequently Asked Questions

Do you design first or build first?

Design first — wireframes and prototypes get tested against real tasks before any production code is written, so the engineering effort goes into a validated flow.

Can you design without also building the product?

Yes — UI/UX design can be scoped as its own engagement with a full handoff, though most clients pair it with development for a single accountable team.

What is a design system and do we need one?

A design system is a shared set of components, typography, and spacing rules — worth it once a product has more than a handful of screens, since it is what keeps them visually consistent as more get added.

Do you do user research?

We ground design decisions in the real tasks and constraints you already know about your users; formal user-research studies can be scoped separately if the project needs them.

What tools do you design in?

Figma, for both static design and interactive prototyping — the same tool your team can continue using after handoff.

A developer's workspace filled with code on multiple screens

Delivery

Support Doesn't End At Launch

Every ui/ux design engagement includes the Launch & Growth phase of our process — monitoring, refinement, and scaling support once the system is live, not a handoff the moment it ships.

Ready to Talk About UI/UX Design?

Tell us about your project and we'll get back to you with next steps — no obligation, no generic sales pitch.